Account creation is currently disabled while we debug extension compatability growing pains. Pardon the dust while we rebuild the back end.

Archetypes

From Sad Otters Wiki
Revision as of 12:45, 22 November 2020 by Bokkun (talk | contribs) (Created page with "Over various roleplays, certain roles and themes tend to be repeated. Whether intentional or not, it is common for Game Masters to include elements that hearken back to th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Over various roleplays, certain roles and themes tend to be repeated. Whether intentional or not, it is common for Game Masters to include elements that hearken back to things they've seen before. Whether creating characters, mechanics, or even themes, there is rarely ever anything that can be described as a fully original idea. Being aware of archetypes is useful, as it can give lenses in which you can examine your own ideas and guidance on how you can improve them.

Character Archetypes

Character archetype is a term that can actually be applied to two different concepts. There are the Role Archetypes that describe the character's role from a gameplay standpoint, and the Personality Archetypes that describe the character's role from a story perspective. For the sake of this page, we will be discussing Role Archetypes, rather than Personality Archetypes.

Role Archetypes are basic descriptions we use to group characters with similar goals, strengths, and behaviors in a roleplay. An archetype should not define the characters that reside within it, but instead the characters themselves should define which archetype they belong to.

The Detective

One of the most common roles, as it suits a number of scenarios. The Detective character is a seeker of truth within the space of the game, often defined most by their ability to uncover information others might miss. Characters within this archetype often have advantages towards investigation, leads to follow from the outset, investigative methods that can lead to unique clues, and/or information on other players.

The purpose of The Detective in games featuring mystery elements is to give the group either a leader figure they can rely on, or at least someone who can cut through much of the baseless speculation that can easily dominate early sessions. Playing The Detective can be a double-edged sword, because revealing yourself to be more useful than others may lead to those with something to hide targeting you. This could be other players, or a game's Mastermind.

Examples of characters who fit The Detective archetype well are:

  • Alice Manfredini from KG13, a private investigator who invited herself to Archibald's mansion to investigate the man she believed murdered her spouse. She has many great advantages, but these are offset by the fact that she became a target by showing up uninvited.
  • Matsuda Minori from Gaines Game, The Ultimate Informant who was unknowingly involved with the game he was looking into. He carried around a memory journal filled with information about the game, which he could spend time digging through to learn more about what was going on. He also had one of the highest investigation scores of the game. This all came at the cost of being specifically targeted by the mastermind for intruding, and forgetting everything he doesn't constantly remind himself about after 5 minutes due to antereograde amnesia.
  • Maya Chizuru from KG14, a secretary for the company behind the game. While she overlaps heavily with other archetypes, her main goal is still to learn the secrets of other players, and she is one of the more capable players of achieving that goal based on the knowledge she goes into the game with.

The Social Detective

The Gambler

The Leader

The Bard

The Brute

The Normie

The Traitor

The Medic

The Child

The Second-in-Command

The Killer

The Prankster

The Pair

The Servant

The Cheater